N
noino
Guest
So at the suggestion of a friendly user on this forum i converted my randomly generated sandbox game to utilize ds_grid collisions to improve it's dismal performance; however, using the same sizes (room and block) the performance dives from the original (instance) system: 58~ fps to a substantially slower 45~ fps.
In the tutorial I was referenced I needed to draw every sprite 60 times per second, with the estimated tile count being 45,000.
approximately 100-300 repetitions of the tile (in both systems) were actually on screen. Knowing of instance_deactivate_all I could manage all the instances with, as mentioned earlier, just under 60fps.
But it just isn't the case with the new system.
In the tutorial I was referenced I needed to draw every sprite 60 times per second, with the estimated tile count being 45,000.
approximately 100-300 repetitions of the tile (in both systems) were actually on screen. Knowing of instance_deactivate_all I could manage all the instances with, as mentioned earlier, just under 60fps.
But it just isn't the case with the new system.