GML SOLVED - DrawGUI(), changing sprite sub_images?

Discussion in 'Programming' started by Amon, Oct 12, 2019 at 12:55 AM.

  1. Amon

    Amon Member

    Sep 13, 2016
        for ( xi = 0; xi < 22; xi++ )
            draw_sprite(spr_light, 0, x + xi * 32, y);  
    The above code is in my DrawGUI event. Rather than use 22 draw_sprites I put it in a for-loop.

    How would I approach changing the subimage of each sprite or just one sprite after a timer event hits 0?

    Using objects, this was easy.


    Solved the issue b y using an array and the get set array commands. :)
    Last edited: Oct 12, 2019 at 2:48 AM

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