Amon
Member
Code:
for ( xi = 0; xi < 22; xi++ )
{
draw_sprite(spr_light, 0, x + xi * 32, y);
}
How would I approach changing the subimage of each sprite or just one sprite after a timer event hits 0?
Using objects, this was easy.
EDIT///////////////
Solved the issue b y using an array and the get set array commands.
Last edited: