So, I'm working on a game that is very cutscene-heavy. In this particular shot, the camera is slowly zooming in. The character's body, arms, and head are each their own sprite, and they are drawn at a scale > 1. When I created the sprites in the editor, I used magenta as a marker color for parts I wanted to erase later. Then when I was done, I used Ctrl + Shift + E to erase the magenta background. However, it looks like some of that magenta creeped in when I draw at a larger scale. I don't recall this ever happening before. Anyone know a quick fix without having to completely redraw the sprites?