S
Shadowblitz16
Guest
does anybody know why draw_rectangle(0,7,127,7,false) is drawing a semi transparent rectangle?
also it seems that the lines top, left, and right lines are not drawing even though 0-7 is 8 pixels and
0-127 is 128 pixels which it should be drawing inside the rectangle like this..
here is my code
also it seems that the lines top, left, and right lines are not drawing even though 0-7 is 8 pixels and
0-127 is 128 pixels which it should be drawing inside the rectangle like this..
here is my code
Code:
/// @description Create event of obj_game
depth = 1000;
global.font = font_add_sprite_ext(spr_font, " !\"#$%'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~", true, 0)
global.save = ds_map_create();
global.palette =
[
make_color_rgb(000, 000, 000),
make_color_rgb(032, 051, 123),
make_color_rgb(126, 037, 083),
make_color_rgb(000, 131, 049),
make_color_rgb(171, 082, 054),
make_color_rgb(069, 069, 069),
make_color_rgb(194, 195, 199),
make_color_rgb(255, 241, 232),
make_color_rgb(255, 000, 077),
make_color_rgb(255, 163, 000),
make_color_rgb(255, 231, 039),
make_color_rgb(000, 226, 050),
make_color_rgb(041, 173, 255),
make_color_rgb(131, 118, 156),
make_color_rgb(255, 119, 168),
make_color_rgb(255, 204, 170)
]
game_set_speed(30, gamespeed_fps)
Code:
/// @description Draw end event of obj_game
draw_set_alpha(1);
draw_set_color(global.palette[7])
draw_rectangle(0, 7, 127, 7, true)
draw_set_color(global.palette[2])
draw_rectangle(0, 7, 127, 7, false)
Code:
/// @description Room change event of obj_game
surface_resize(application_surface, room_width, room_height)