Neptune
Member
I think something with depth was changed in the new GM:S 2 update, however I didn't see it in the patch notes.
I believe this, because my code was working great, and now its like it has a different functionality.
That being said, I'm having an issue with objects that are created at the same depth, like -1.
If the objects are all created on the depth -1, and are slightly overlapping, then the objects that have the lowest 'Y' origin value are taking depth priority, and are drawn on top of the rest (which in an rpg-view, is not what you want ever).
Strangely, this was working oppositely before today, the objects with lowest 'Y' origin values were drawn below the higher 'Y' origin values.
Here is a short clip of the code working properly. However, now it is all sorts of bad.
Any ideas or information on what might've happened is appreciated.
I believe this, because my code was working great, and now its like it has a different functionality.
That being said, I'm having an issue with objects that are created at the same depth, like -1.
If the objects are all created on the depth -1, and are slightly overlapping, then the objects that have the lowest 'Y' origin value are taking depth priority, and are drawn on top of the rest (which in an rpg-view, is not what you want ever).
Strangely, this was working oppositely before today, the objects with lowest 'Y' origin values were drawn below the higher 'Y' origin values.
Here is a short clip of the code working properly. However, now it is all sorts of bad.
Any ideas or information on what might've happened is appreciated.