Makkeonmies
Member
So I want to have an object decrease volume for all (save for one sound) sounds in the game, both ones currently playing and ones that might start playing, to half; in other words to have all audio in-game to play at half volume until this effect wears off. How to implement?
I tried having a controller-object do
in Step Event but it didnt work.
Thanks beforehand!
I tried having a controller-object do
GML:
audio_sound_gain(all,0.5,1)
Thanks beforehand!