Heya. I really like the `-output` command line parameter. It puts all my console logs into a text file, along with the errors, which just makes debugging very easy. The problem is that I can't use that feature in a released game, as it's very slow. The docs say that the file is open and closed on each write, so if it slows down the game by a lot which is just unacceptable. I thought of making a custom logging feature, but that still wouldn't log the error output. What solution do you suggest for this problem? It's really hard to debug errors without the -output feature. Especially in a multiplayer game - I need to know exactly what events they received right before the error showed up.