G
Guybrush threepwood
Guest
I have a question, i want to make a custom cursor and i want to know the best way to make one.
the: x = mouse_x
y = mouse_y this makes me feel like all "x's" will be be on mouse_x for example;
if i'm drawing a sprite at x+3 would that mean 3+ the origin of the sprite or the mouse?
(same with y)
and the: mouse_sprite()
is it harder to make an animated cursor with this? for example i want to make an still cursor but when it hovers
over an object it will start rotating etc. in other words would this command be surrendering control
when i don't need to?
any better ways?
the: x = mouse_x
y = mouse_y this makes me feel like all "x's" will be be on mouse_x for example;
if i'm drawing a sprite at x+3 would that mean 3+ the origin of the sprite or the mouse?
(same with y)
and the: mouse_sprite()
is it harder to make an animated cursor with this? for example i want to make an still cursor but when it hovers
over an object it will start rotating etc. in other words would this command be surrendering control
when i don't need to?
any better ways?