L
Latté
Guest
In the game, there are certain objects that are supposed to be considered rounded and when certain other objects (like rocks) fall onto them, they should roll off.
I tried making every object have a true or false variable called "rounded." Then, I was going to make the rocks roll to the side if rounded was true for the object beneath them. However, I don't know how to make the rocks check the values of an instance at a specific position.
Hopefully that's enough information.
I tried making every object have a true or false variable called "rounded." Then, I was going to make the rocks roll to the side if rounded was true for the object beneath them. However, I don't know how to make the rocks check the values of an instance at a specific position.
Hopefully that's enough information.