C
CassCornelian
Guest
When I run my project in the IDE with a windows compile target, my .INI files are (rightly!) saved in "/AppData/Local/<game name>". Everything is normal; the sandbox is where it should be.
But when I compile the application and run it [outside of Game Maker Studio], it read/writes directly from/to the parent directory ("/AppData/Local/").
I'm not sure if my GMS version has changed since this started happening, but this wasn't happening before.
Is there a chance I've broken something in configuration somewhere or is this a bug? Can anyone suggest a solution or workaround?
EDIT: Important new clue! This behavior only occurs when exporting with the Steam API enabled.
But when I compile the application and run it [outside of Game Maker Studio], it read/writes directly from/to the parent directory ("/AppData/Local/").
I'm not sure if my GMS version has changed since this started happening, but this wasn't happening before.
Is there a chance I've broken something in configuration somewhere or is this a bug? Can anyone suggest a solution or workaround?
EDIT: Important new clue! This behavior only occurs when exporting with the Steam API enabled.
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