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Android (Solved) Cant compile for android after 2.2.4.458 update

Kaspars

Member
Today i updated gamemaker studio 2 to IDE v 2.2.4.458 runtime v 2.2.4.364
Everything worked perfectly before update.

Compile error:

> Configure project :com.companyname.ben_is_angry
Build properties not found for package Android SDK Platform 29

> Task :com.companyname.ben_is_angry:preBuild UP-TO-DATE
> Task :com.companyname.ben_is_angry:preDebugBuild UP-TO-DATE
> Task :com.companyname.ben_is_angry:compileDebugAidl UP-TO-DATE
> Task :com.companyname.ben_is_angry:checkDebugManifest UP-TO-DATE
> Task :com.companyname.ben_is_angry:generateDebugBuildConfig UP-TO-DATE
> Task :com.companyname.ben_is_angry:compileDebugRenderscript NO-SOURCE
> Task :com.companyname.ben_is_angry:prepareLintJar UP-TO-DATE
> Task :com.companyname.ben_is_angry:generateDebugSources UP-TO-DATE
> Task :com.companyname.ben_is_angry:javaPreCompileDebug UP-TO-DATE
> Task :com.companyname.ben_is_angry:mainApkListPersistenceDebug UP-TO-DATE
> Task :com.companyname.ben_is_angry:generateDebugResValues UP-TO-DATE
> Task :com.companyname.ben_is_angry:generateDebugResources UP-TO-DATE
> Task :com.companyname.ben_is_angry:createDebugCompatibleScreenManifests UP-TO-DATE
> Task :com.companyname.ben_is_angry:mergeDebugResources UP-TO-DATE
> Task :com.companyname.ben_is_angry:processDebugManifest UP-TO-DATE
> Task :com.companyname.ben_is_angry:processDebugResources FAILED

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':com.companyname.ben_is_angry:processDebugResources'.
> Android resource linking failed
W:\com.companyname.ben_is_angry\src\main\res\layout\download.xml:13: AAPT: error: resource string/banner_desc (aka com.companyname.ben_is_angry:string/banner_desc) not found.

W:\com.companyname.ben_is_angry\src\main\res\layout\download.xml:116: AAPT: error: resource string/text_button_pause (aka com.companyname.ben_is_angry:string/text_button_pause) not found.

W:\com.companyname.ben_is_angry\src\main\res\layout\download.xml:130: AAPT: error: resource string/text_button_cancel (aka com.companyname.ben_is_angry:string/text_button_cancel) not found.

W:\com.companyname.ben_is_angry\src\main\res\layout\download.xml:156: AAPT: error: resource string/text_paused_cellular (aka com.companyname.ben_is_angry:string/text_paused_cellular) not found.

W:\com.companyname.ben_is_angry\src\main\res\layout\download.xml:163: AAPT: error: resource string/text_paused_cellular_2 (aka com.companyname.ben_is_angry:string/text_paused_cellular_2) not found.

W:\com.companyname.ben_is_angry\src\main\res\layout\download.xml:176: AAPT: error: resource string/text_button_resume_cellular (aka com.companyname.ben_is_angry:string/text_button_resume_cellular) not found.

W:\com.companyname.ben_is_angry\src\main\res\layout\download.xml:184: AAPT: error: resource string/text_button_wifi_settings (aka com.companyname.ben_is_angry:string/text_button_wifi_settings) not found.

error: failed linking file resources.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings

BUILD FAILED in 9s
12 actionable tasks: 1 executed, 11 up-to-date


C:\WINDOWS\system32\cmd.exe DONE (1)
C:\WINDOWS\system32\subst.exe /d W:


C:\WINDOWS\system32\subst.exe DONE (0)
Error : Build Failed
Igor complete.

Everything worked perfectly before update.
IDE v 2.2.4.458 runtime v 2.2.4.364
 

Attachments

Kaspars

Member
I changed project companyname, and now i am able to compile with android VM, but YYC still doesnt work.
Compile info:
"cmd" /c subst Z: "C:\Users\kaspars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.0587096s for command "cmd" /c subst Z: "C:\Users\kaspars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 10/09/2019 19:15:06
"cmd" /c subst Y: "C:\Users\kaspars\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.0519677s for command "cmd" /c subst Y: "C:\Users\kaspars\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 10/09/2019 19:15:06
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.364"

elapsed time 00:00:00.0689571s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.364" started at 10/09/2019 19:15:06
Saving project to: C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry\Ben is angry.yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.364/bin/Igor.exe" -j=8 -options="C:\Users\kaspars\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Android Run

Loaded Macros from C:\Users\kaspars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Ben_is_ang_F4CAB338_25C9633E\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\kaspars\AppData\Roaming/GameMakerStudio2\kaspax00_2178900\local_settings.json
Options: C:\Users\kaspars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Ben_is_ang_F4CAB338_25C9633E\targetoptions.json
X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Ben is angry" /td="Y:/" /cd="Z:/Ben_is_ang_F4CAB338_25C9633E" /zpuf="C:\Users\kaspars\AppData\Roaming/GameMakerStudio2\kaspax00_2178900" /m=llvm-android /tgt=8 /llvmSource="X://yyc/" /nodnd /cfg="default" /fU="Z:/Ben_is_ang_F4CAB338_25C9633E\functionsUsed.txt" /o="Y:/Ben_is_angry_7878F0B_YYC" /optionsini="Y:/Ben_is_angry_7878F0B_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry\Ben is angry.yyp" /preprocess="Z:/Ben_is_ang_F4CAB338_25C9633E"
Reading project file....C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry\options\main\inherited\options_main.inherited.yy'
finished.


X://bin/GMAssetCompiler.exe DONE (0)
Release build
Options: Z:/Ben_is_ang_F4CAB338_25C9633E\ExtensionOptions.json
PlatformOptions
Options: Z:/Ben_is_ang_F4CAB338_25C9633E\PlatformOptions.json
Options: Z:/Ben_is_ang_F4CAB338_25C9633E\MainOptions.json
displayname
hostname
runtime
OptionsIni
PlatformOptions
X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Ben is angry" /td="Y:/" /cd="Z:/Ben_is_ang_F4CAB338_25C9633E" /zpuf="C:\Users\kaspars\AppData\Roaming/GameMakerStudio2\kaspax00_2178900" /m=llvm-android /tgt=8 /llvmSource="X://yyc/" /nodnd /cfg="default" /fU="Z:/Ben_is_ang_F4CAB338_25C9633E\functionsUsed.txt" /o="Y:/Ben_is_angry_7878F0B_YYC" /optionsini="Y:/Ben_is_angry_7878F0B_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry\Ben is angry.yyp" /arch=52 /bt=exe /rt=yyc
Reading project file....C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Looking for built-in particle images in X:\bin\ParticleImages
Writing Chunk... GEN8
option_game_speed=30
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - __YY__0spr_player_YYG_AUTO_GEN_TEX_GROUP_NAME_0
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
5 Compressing texture... writing texture texture_5.png...
6 Compressing texture... writing texture texture_6.png...
Writing Chunk... AUDO
ClangExeLocation=C:\Users\kaspars\AppData\Local\Android\Sdk\ndk-bundle\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe
Using NDKDir = C:\Users\kaspars\AppData\Local\Android\Sdk\ndk-bundle
Using PlatformDir = C:\Users\kaspars\AppData\Local\Android\Sdk\ndk-bundle\platforms\android-29
Using X86ToolChain = C:\Users\kaspars\AppData\Local\Android\Sdk\ndk-bundle\toolchains\x86-4.9\prebuilt\windows-x86_64
Using ARM64ToolChain = C:\Users\kaspars\AppData\Local\Android\Sdk\ndk-bundle\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64
Using X86_64ToolChain = C:\Users\kaspars\AppData\Local\Android\Sdk\ndk-bundle\toolchains\x86_64-4.9\prebuilt\windows-x86_64
saving file Y:/Ben_is_angry_7878F0B_YYC\Ben is angry.droid
Android NDK: android-14 is unsupported. Using minimum supported version android-16.
Android NDK: WARNING: APP_PLATFORM android-16 is higher than android:minSdkVersion 14 in ./AndroidManifest.xml. NDK binaries will *not* be compatible with devices older than android-16. See https://android.googlesource.com/platform/ndk/+/master/docs/user/common_problems.md for more information.
Android NDK: ERROR:jni/libyoyo-prebuilt/Android.mk:yoyo-prebuilt: LOCAL_SRC_FILES points to a missing file
Android NDK: Check that B://yyc/android/x86/lib/libyoyo.a exists or that its path is correct
C:/Users/kaspars/AppData/Local/Android/Sdk/ndk-bundle/build//../build/core/prebuilt-library.mk:45: *** Android NDK: Aborting . Stop.
Stats : GMA : Elapsed=2800.7376
Stats : GMA : sp=59,au=1,bk=8,pt=0,sc=50,sh=1,fo=2,tl=0,ob=51,ro=12,da=0,ex=0,ma=741,fm=0xC200A30929FC02A0


X://bin/GMAssetCompiler.exe exited with non-zero status (2)
"cmd" /c subst Z: /d

elapsed time 00:00:24.7374238s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.364/bin/Igor.exe" -j=8 -options="C:\Users\kaspars\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Android Run started at 10/09/2019 19:15:06
elapsed time 00:00:00.0469693s for command "cmd" /c subst Z: /d started at 10/09/2019 19:15:31
"cmd" /c subst Y: /d

elapsed time 00:00:00.0479697s for command "cmd" /c subst Y: /d started at 10/09/2019 19:15:31
"cmd" /c subst X: /d

elapsed time 00:00:00.0479697s for command "cmd" /c subst X: /d started at 10/09/2019 19:15:31
---------- STOPPING ----------
FAILED: Run Program Complete
Saving project to: C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry\Ben is angry.yyp
Saving 1 resources
 

Kaspars

Member
I changed project companyname, and now i am able to compile with android VM, but YYC still doesnt work.
Compile info:
"cmd" /c subst Z: "C:\Users\kaspars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.0587096s for command "cmd" /c subst Z: "C:\Users\kaspars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 10/09/2019 19:15:06
"cmd" /c subst Y: "C:\Users\kaspars\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.0519677s for command "cmd" /c subst Y: "C:\Users\kaspars\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 10/09/2019 19:15:06
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.364"

elapsed time 00:00:00.0689571s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.364" started at 10/09/2019 19:15:06
Saving project to: C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry\Ben is angry.yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.364/bin/Igor.exe" -j=8 -options="C:\Users\kaspars\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Android Run

Loaded Macros from C:\Users\kaspars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Ben_is_ang_F4CAB338_25C9633E\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\kaspars\AppData\Roaming/GameMakerStudio2\kaspax00_2178900\local_settings.json
Options: C:\Users\kaspars\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Ben_is_ang_F4CAB338_25C9633E\targetoptions.json
X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Ben is angry" /td="Y:/" /cd="Z:/Ben_is_ang_F4CAB338_25C9633E" /zpuf="C:\Users\kaspars\AppData\Roaming/GameMakerStudio2\kaspax00_2178900" /m=llvm-android /tgt=8 /llvmSource="X://yyc/" /nodnd /cfg="default" /fU="Z:/Ben_is_ang_F4CAB338_25C9633E\functionsUsed.txt" /o="Y:/Ben_is_angry_7878F0B_YYC" /optionsini="Y:/Ben_is_angry_7878F0B_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry\Ben is angry.yyp" /preprocess="Z:/Ben_is_ang_F4CAB338_25C9633E"
Reading project file....C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry\options\main\inherited\options_main.inherited.yy'
finished.


X://bin/GMAssetCompiler.exe DONE (0)
Release build
Options: Z:/Ben_is_ang_F4CAB338_25C9633E\ExtensionOptions.json
PlatformOptions
Options: Z:/Ben_is_ang_F4CAB338_25C9633E\PlatformOptions.json
Options: Z:/Ben_is_ang_F4CAB338_25C9633E\MainOptions.json
displayname
hostname
runtime
OptionsIni
PlatformOptions
X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Ben is angry" /td="Y:/" /cd="Z:/Ben_is_ang_F4CAB338_25C9633E" /zpuf="C:\Users\kaspars\AppData\Roaming/GameMakerStudio2\kaspax00_2178900" /m=llvm-android /tgt=8 /llvmSource="X://yyc/" /nodnd /cfg="default" /fU="Z:/Ben_is_ang_F4CAB338_25C9633E\functionsUsed.txt" /o="Y:/Ben_is_angry_7878F0B_YYC" /optionsini="Y:/Ben_is_angry_7878F0B_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry\Ben is angry.yyp" /arch=52 /bt=exe /rt=yyc
Reading project file....C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Looking for built-in particle images in X:\bin\ParticleImages
Writing Chunk... GEN8
option_game_speed=30
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - __YY__0spr_player_YYG_AUTO_GEN_TEX_GROUP_NAME_0
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
5 Compressing texture... writing texture texture_5.png...
6 Compressing texture... writing texture texture_6.png...
Writing Chunk... AUDO
ClangExeLocation=C:\Users\kaspars\AppData\Local\Android\Sdk\ndk-bundle\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe
Using NDKDir = C:\Users\kaspars\AppData\Local\Android\Sdk\ndk-bundle
Using PlatformDir = C:\Users\kaspars\AppData\Local\Android\Sdk\ndk-bundle\platforms\android-29
Using X86ToolChain = C:\Users\kaspars\AppData\Local\Android\Sdk\ndk-bundle\toolchains\x86-4.9\prebuilt\windows-x86_64
Using ARM64ToolChain = C:\Users\kaspars\AppData\Local\Android\Sdk\ndk-bundle\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64
Using X86_64ToolChain = C:\Users\kaspars\AppData\Local\Android\Sdk\ndk-bundle\toolchains\x86_64-4.9\prebuilt\windows-x86_64
saving file Y:/Ben_is_angry_7878F0B_YYC\Ben is angry.droid
Android NDK: android-14 is unsupported. Using minimum supported version android-16.
Android NDK: WARNING: APP_PLATFORM android-16 is higher than android:minSdkVersion 14 in ./AndroidManifest.xml. NDK binaries will *not* be compatible with devices older than android-16. See https://android.googlesource.com/platform/ndk/+/master/docs/user/common_problems.md for more information.
Android NDK: ERROR:jni/libyoyo-prebuilt/Android.mk:yoyo-prebuilt: LOCAL_SRC_FILES points to a missing file
Android NDK: Check that B://yyc/android/x86/lib/libyoyo.a exists or that its path is correct
C:/Users/kaspars/AppData/Local/Android/Sdk/ndk-bundle/build//../build/core/prebuilt-library.mk:45: *** Android NDK: Aborting . Stop.
Stats : GMA : Elapsed=2800.7376
Stats : GMA : sp=59,au=1,bk=8,pt=0,sc=50,sh=1,fo=2,tl=0,ob=51,ro=12,da=0,ex=0,ma=741,fm=0xC200A30929FC02A0


X://bin/GMAssetCompiler.exe exited with non-zero status (2)
"cmd" /c subst Z: /d

elapsed time 00:00:24.7374238s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.364/bin/Igor.exe" -j=8 -options="C:\Users\kaspars\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Android Run started at 10/09/2019 19:15:06
elapsed time 00:00:00.0469693s for command "cmd" /c subst Z: /d started at 10/09/2019 19:15:31
"cmd" /c subst Y: /d

elapsed time 00:00:00.0479697s for command "cmd" /c subst Y: /d started at 10/09/2019 19:15:31
"cmd" /c subst X: /d

elapsed time 00:00:00.0479697s for command "cmd" /c subst X: /d started at 10/09/2019 19:15:31
---------- STOPPING ----------
FAILED: Run Program Complete
Saving project to: C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry\Ben is angry.yyp
Saving 1 resources
Fixed YYC problem, by saving project with new name.
 

clee2005

Member
@Kaspars project company name? Do you mean the Package Company name? I'm having this issue as well with one of my projects (which is odd since I just did two others and they build fine without this error).
 

rIKmAN

Member
This also worked for me. Thanks! Hope they fix this kind of errors
It's not really a GMS2 error, Android is quite picky about non-alphanumeric characters in path names.

Stick to using a-z, A-Z, 0-9 and underscores only - that means no spaces, no hyphens, no apostrophes etc.

You'll notice OP had spaces in his path name: "C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry\Ben is angry.yyp".
 

Carloskhard

Member
It's not really a GMS2 error, Android is quite picky about non-alphanumeric characters in path names.

Stick to using a-z, A-Z, 0-9 and underscores only - that means no spaces, no hyphens, no apostrophes etc.

You'll notice OP had spaces in his path name: "C:\Users\kaspars\Documents\GameMakerStudio2\Ben is angry\Ben is angry.yyp".
Oh I get it. Then I don't think Android is going to fix that soon haha I'll note that.Thanks!
 

DrGibbon

Member
I had this exact same problem:
"error: failed linking file resources. " and "Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0. "

I came across this particular post with Kaspars fixing the initial problem by changing the Package Company name. That did the trick for me and got it compiled to the test android devices. Thank you! Honestly - I would never have thought of trying that. There just isn't anything in the trail of logs that would lead me to it other than the paths to the resources. Even then I doubt I'd have tried that.

Nice one @Kaspars :)
 
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