S
Sam (Deleted User)
Guest
We've been having serious trouble trying to port my games to Mac and this would make the process a whole lot easier. What we did in the past was I would bring my Windows 7 laptop to his house and build using his Mac through a crossover cable, which is obviously fine because only I have access to my GMS license because it is on my Windows 7 laptop and not his Mac.
I was wondering if as long as I only port my own games to Mac, if I could install the Mac IDE on his computer, login to GMS2 long enough to build for Mac, then logout when I am done so my friend still has zero access to my license? Is this allowed? I will be the only one sitting at the chair, he will just be there to help me port my games as we go over the online tutorial of how to build for Mac using the new IDE. I won't show him my password or anything. I just want to easily port my games to Mac, since I own the Desktop edition, and I can have the IDE logged in on (at most) 3 machines. He doesn't even like GameMaker or have any interest to use it, even if he happened to get my password through a keyloggger, which he wouldn't do.
Is this ok or against the rules somehow?
I was wondering if as long as I only port my own games to Mac, if I could install the Mac IDE on his computer, login to GMS2 long enough to build for Mac, then logout when I am done so my friend still has zero access to my license? Is this allowed? I will be the only one sitting at the chair, he will just be there to help me port my games as we go over the online tutorial of how to build for Mac using the new IDE. I won't show him my password or anything. I just want to easily port my games to Mac, since I own the Desktop edition, and I can have the IDE logged in on (at most) 3 machines. He doesn't even like GameMaker or have any interest to use it, even if he happened to get my password through a keyloggger, which he wouldn't do.
Is this ok or against the rules somehow?