draw_sprite_ext(mask_index,0,x,y,1,1,0,c_aqua,0.5);
cool, thanks!Yes you can:
obviously changing the parameters as need be, and ensuring you have actually set your object's mask_index.Code:draw_sprite_ext(mask_index,0,x,y,1,1,0,c_aqua,0.5);
actually not what I was looking for,Yes you can:
obviously changing the parameters as need be, and ensuring you have actually set your object's mask_index.Code:draw_sprite_ext(mask_index,0,x,y,1,1,0,c_aqua,0.5);