Hi guys.
I'm currently working on map generation. I have a simplex noise grid that I use for randomizing planet temperature, I'd like to apply a curve to this grid to simulate poles and equator of my planet. I've tried using dcos() but it results in far to big ice caps and wide equator.
What I need is something more like this:
There are other ways I can archive the desired effect, but I've already build a large chunk of my map generation around this concept, so if anybody can help, I would be very grateful.
Maybe a pointer to a tutorial on making sexy curves?
I'm currently working on map generation. I have a simplex noise grid that I use for randomizing planet temperature, I'd like to apply a curve to this grid to simulate poles and equator of my planet. I've tried using dcos() but it results in far to big ice caps and wide equator.
Code:
heatNoise[i,p]=clamp(landNoise[p,i]+(dcos((p/height)*360)),0,1)
Code:
heatNoise[i,p]=clamp(0.5+(dcos((p/height)*360)),0,1)
What I need is something more like this:
There are other ways I can archive the desired effect, but I've already build a large chunk of my map generation around this concept, so if anybody can help, I would be very grateful.
Maybe a pointer to a tutorial on making sexy curves?
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