Next is improving performance with scaling, then hardcoded blurs, then a repetition video and after that blooming in 1 or 2 videos.
Ah, sounds good. =)
Since I cant keep up with the weekly intervals anymore at the moment due to work and helping out in another project we'll start blooming in probably 3 weeks only.
Yeah, you've been doing a crazy amount of work per week lately. Making these videos along with the base projects must be time consuming. When I looked back through your channel's history, I was like "holy
, once a week, really?!", hahah! I was expecting once every two or three weeks per video! It's cool if you take awhile to get to bloom, too - I already mentioned it on youtube (HidejiCO), but I'm actually excited to try tackling bloom myself now, anyway. I'll see what I can do this week, and then just watch your bloom video whenever it comes out to see the (probably better) solution you come up with. These videos really are teaching me the nuts and bolts of shaders, so I'm feeling pretty confident in trying my own soon! =D
I also want to tackle bokeh blurring and the SNES' famous pixelazation blurring...I don't know if you're familiar with it, but the screen basically turns into bigger and bigger square chunks. It's basically an extremely sharp blur. I thought it'd happen with a big enough kernel with the basic cubic-esque first blur you did, but that ended up being smooth still, even though we took samples from a square. I'll think about it after I try bloom. Excited to try problem solving a bit, hahah. Thanks for the tips on getting started with bloom, too! =)