Neptune
Member
I've created an object resource called o_checks, and I'm trying to gather some game information and store it in global variables, for other objects to use each step.
For instance, rather than calling:
I can just say:
I'm wondering if the "Begin Step" event is where I should put these checks. Do all objects with a "Begin Step" run their events before the main step events are run?
Any information is appreciated.
For instance, rather than calling:
Code:
if instance_exists(o_player_parent)
{
x = o_player_parent.x;
}
Code:
x = global.player_x;
Any information is appreciated.