The manual recommends destroying Particle Systems when not in use as to avoid a memory leak, I gather in case different objects keep making unique systems and they pile up in memory.
I was just wondering, if I store the particle system, particle type and emitter in global variables that all objects reference, would that mean that if another object creates a new system/type/emitter assigned to the same global variables it would just be overwriting the existing data and not causing a leak?
edited for a superfluous sentence
I was just wondering, if I store the particle system, particle type and emitter in global variables that all objects reference, would that mean that if another object creates a new system/type/emitter assigned to the same global variables it would just be overwriting the existing data and not causing a leak?
edited for a superfluous sentence