R
Roland Jones
Guest
I just started messing with Game Maker today (despite having gotten it in the Humble Bundle last year), and decided to start with the tutorials to learn it. Got through most of the Catch the Clown one with no trouble (other than the game window being 640 x 448 instead of 640 x 480; this is really confusing to me too but it's like that even in the pictures so I guess it's not wrong?), but when it came time to compile and play the game, the sound effects aren't working for either clicking or bouncing. It's completely silent. I can play the effects in Game Maker itself just fine, but it doesn't work in the game itself.
I tried Googling the problem, and found some solutions telling me to uncheck "Use New Audio Engine" in the Global Game Settings, but that didn't work. I then looked through the compile logs for and clues, and found this:
Converting snd_click to Wav 16bit mono @ 44100Hz
Converting snd_bounce to Wav 16bit mono @ 44100Hz
Error - audio conversion failed
Error - audio conversion failed
Audio file not found in cache!
Audio file not found in cache!
I'm assuming this is related to the problem, but I have no idea what to do here. Googling this hasn't helped me, so, if anyone here can tell me what's wrong, it would be greatly appreciated.
I tried Googling the problem, and found some solutions telling me to uncheck "Use New Audio Engine" in the Global Game Settings, but that didn't work. I then looked through the compile logs for and clues, and found this:
Converting snd_click to Wav 16bit mono @ 44100Hz
Converting snd_bounce to Wav 16bit mono @ 44100Hz
Error - audio conversion failed
Error - audio conversion failed
Audio file not found in cache!
Audio file not found in cache!
I'm assuming this is related to the problem, but I have no idea what to do here. Googling this hasn't helped me, so, if anyone here can tell me what's wrong, it would be greatly appreciated.