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Shaders [Solved] Anyway to "store" the results of a shader?

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Irish_Jigger

Guest
So I have a ton of objects (floors and walls) that use the same shader every frame. My fps is 60, but I really dont think that the shader needs to reevaluate every frame, so I was wondering if there was some way to "store" the result of the shader, so I can apply that result for an additional frame. Alternatively, if there was a way to just pause the object for a frame, letting it appear the same as it did before.

I use GM:S 1.4 if that matters

(Oh and by result of the shader I mean the modified texture, not some variable)
(Also its a fragment shader)
 
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Irish_Jigger

Guest
Cool thanks for the direction! Hopefully things go smoothly xD
 
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