R
ruwcom
Guest
So I have a wall that prevents the player to move forward until there are no enemies on the view, I though the easiest way was to check just that and then destroy itself, but the code needs to run in the wall object, how can I do that? collisions don't seem to work.
Also It can't be !instance_exist because there would be more enemy objects, but outside of the current view.
Also It can't be !instance_exist because there would be more enemy objects, but outside of the current view.