S
Sam (Deleted User)
Guest
Hello community.
I was wondering what is the best method to "hide" or "mask" the fact my game lags.
To give more background, my Android game runs on my phone like a dream, in both the gameplay and the title screen.
But on the OUYA/ForgeTV it lags a bit on the title screen, as there are large elements animating on the screen. The gameplay on the otherhand, runs smoothly, like on my phone.
So I was wondering, what is the best, hopefully "least choppy" method for detecting lag, in the room/game speed, relative to real frames per second?
Like for example, if the room/game speed is set to 30, but the real frames per second is more like 15 or 20, raise the room/game speed by the difference.
So if it is 30, but real FPS is 15, than change room/game speed to 45 by increasing it 30-15. Make sense?
Is that what I should do, or are there better methods? Again I'd like it to look as smooth as possible so that it looks the same across all platforms and devices.
Thanks in advance.
Samuel
I was wondering what is the best method to "hide" or "mask" the fact my game lags.
To give more background, my Android game runs on my phone like a dream, in both the gameplay and the title screen.
But on the OUYA/ForgeTV it lags a bit on the title screen, as there are large elements animating on the screen. The gameplay on the otherhand, runs smoothly, like on my phone.
So I was wondering, what is the best, hopefully "least choppy" method for detecting lag, in the room/game speed, relative to real frames per second?
Like for example, if the room/game speed is set to 30, but the real frames per second is more like 15 or 20, raise the room/game speed by the difference.
So if it is 30, but real FPS is 15, than change room/game speed to 45 by increasing it 30-15. Make sense?
Is that what I should do, or are there better methods? Again I'd like it to look as smooth as possible so that it looks the same across all platforms and devices.
Thanks in advance.
Samuel