K
kaerpaenen
Guest
Hi! I have a quick question about a problem I'm having.
There's a fairly big world in the game I'm making, so I'd prefer to use the deactivating and regional activating for most of my objects, to optimize the performance. This works really nicely for my trees! But whenever I apply this to my enemyobjects, or some other objects, they flicker the whole time they are on the screen. Not sure what is causing this, any ideas?
There's a fairly big world in the game I'm making, so I'd prefer to use the deactivating and regional activating for most of my objects, to optimize the performance. This works really nicely for my trees! But whenever I apply this to my enemyobjects, or some other objects, they flicker the whole time they are on the screen. Not sure what is causing this, any ideas?