S
Shadowblitz16
Guest
does anybody know how to deactivate and activate a instance by id?
Code:
/// @description Insert description here
// You can write your code in this editor
event_inherited()
var dx1 = screen_y;
var dy1 = screen_x;
var dx2 = screen_y+screen_height/16;
var dy2 = screen_x+screen_width/16;
for (var cy=dy1; cy<dy2; cy++)
for (var cx=dx1; cx<dx2; cx++)
{
var combo = Game.combos[# cx, cy];
var cx1 = combo.x;
var cy1 = combo.y;
var cx2 = combo.x+16;
var cy2 = combo.y+16;
if (cx1 < dx2 && cy1 < dy2 && cx2 >= dx1 && cy2 >= dy1)
instance_activate_object(combo);
else
instance_deactivate_object(combo);
if (combo != undefined)
draw_tile(combo.tileset, combo.tile, 0, (x+1)+(cx*16), (y+1)+(cy*16));
else
draw_sprite(spr_null, /*ALIGNMENT*/ 0, (x+1)+(cx*16), (y+1)+(cy*16));
}