Posho
Member
Hello,
With the death of d3d functions, I've been having to fiddle with vertex buffer functions which is a completely new ground to me. Whilst I was able to pull off drawing floors with textures, I can't properly pull off walls.
Can anyone who knows how this works, please help me with this? It's literally just a wall.
With the death of d3d functions, I've been having to fiddle with vertex buffer functions which is a completely new ground to me. Whilst I was able to pull off drawing floors with textures, I can't properly pull off walls.
Can anyone who knows how this works, please help me with this? It's literally just a wall.