M
mamacato
Guest
I have 2 playable rooms: rm_apartment, rm_yard. Both have o_player placed by hand on the map at the desired location. o_player has a draw event inside, if that changes anything. The draw event is for adding a shader when hurt. There used to be this code in the create event, but I commented it out a long time ago:
so, that should not be the issue. I also have rm_init where I have some game controller, but there's nothing in there. There used to this code in it, in room start event:
But with, or without it, nothing changes.
I have 1 object 'go_to_yard' with o_player collision:
When I do go to the next room, another instance of o_player gets created somewhere near the top left corner of the map.
Any know what I'm overlooking here?
Thanks!
Code:
//set rm_00 start position
//room_start_pos_x = 68;
//room_start_pos_y = 63;
//room_start_facing = 1;
//x = room_start_pos_x
//y = room_start_pos_y
Code:
//player create
if !instance_exists(o_player)
{
instance_create_layer(x,y, "Player", o_player);
}
I have 1 object 'go_to_yard' with o_player collision:
Code:
room_goto(rm_yard);
Any know what I'm overlooking here?
Thanks!