P
PieBaron
Guest
Hello,
I've just finished some basic game maker tutorials and just managed to make a basic physics object test.
I would like my object to be soft body,
I can make a basic physics particle group shape using physics_particle_group_polygon();
Which I can get to act as a soft body via this tutorial
, but I don't know how to proceed in order to make the soft body take on the shape of a sprite and deform the sprite.
I saw somewhere someone mention using a 2D primitive with sprite as the texture,
I was able to make a 2D primitive in the shape of my sprite, very laboriously (is there a simple way?)
But how would I go about making this 2D primitive get deformed / be rigged to the physics particle group? I haven't attempted the texture mapping yet.
I've just finished some basic game maker tutorials and just managed to make a basic physics object test.
I would like my object to be soft body,
I can make a basic physics particle group shape using physics_particle_group_polygon();
Which I can get to act as a soft body via this tutorial
I saw somewhere someone mention using a 2D primitive with sprite as the texture,
I was able to make a 2D primitive in the shape of my sprite, very laboriously (is there a simple way?)
But how would I go about making this 2D primitive get deformed / be rigged to the physics particle group? I haven't attempted the texture mapping yet.