sylvain_l
Member
I try to train myself on AI within soccer because it as a limited number of AI within a ruleset I understand and a game I don't care too much about (if it goes wrong, not perfect and the AIs do silly thing it's funny, not frustrating like in 4x).
But I realised that until now, I just implemented the rules as absolute (AI don't commit any foul, they always avoid offside, etc... ); not really soccer as played by humans (well honestly it's not already soccer when its 2D and no real physics)
Things are getting interesting adding an additionnal new kind of AI (referee), but also a bit out of my field.
Any Idea/suggestion how to implement a good referee (and assistants) in there ?
(I know what a referee is without knowing and google is more confusing me than helping: like https://www.google.ch/search?q=what+makes+a+good+soccer+referee give a lot of things to thought about... )
But I realised that until now, I just implemented the rules as absolute (AI don't commit any foul, they always avoid offside, etc... ); not really soccer as played by humans (well honestly it's not already soccer when its 2D and no real physics)
Things are getting interesting adding an additionnal new kind of AI (referee), but also a bit out of my field.
Any Idea/suggestion how to implement a good referee (and assistants) in there ?
(I know what a referee is without knowing and google is more confusing me than helping: like https://www.google.ch/search?q=what+makes+a+good+soccer+referee give a lot of things to thought about... )