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well it's certainly not 3D, so i'm guessing it's going to have to be 2D.What would you personally say the main graphical style is when looking at GMS based projects? (Be honest now)
well it's certainly not 3D, so i'm guessing it's going to have to be 2D.What would you personally say the main graphical style is when looking at GMS based projects? (Be honest now)
Sounds like you have dodged the question.well it's certainly not 3D, so i'm guessing it's going to have to be 2D.
To be fair your question doesnt seem to be goodwilled. not the person you asked but Id still say pixel art (proper or not). Wether those game end up complete and make it to the showcase or any store is another question. (Yes most "established" GM games are not pixelart) But we still SEE the attempts, clouding perception.Sounds like you have dodged the question.
Why not? This doesn't seem like a fair assessment.To be fair your question doesnt seem to be goodwilled.
My mistake, misinterpreted the question as trying to say that Pixel art was NOT the most used in GM. I do think theres an argument for it, when looking at showcase games, but I feel using that is "bad willed"(Lets look at the exceptions, instead of the whole package).Why not? This doesn't seem like a fair assessment.
Perhaps the respondents here don't know that there are other 2D art styles aside from pixel art It would certainly prove your point.Sounds like you have dodged the question.
ack. i really do hate being accused of things i didn't do.Sounds like you have dodged the question.
Pixel art is undoubtedly the main 2D art style used across the majority of GameMaker projects, it's not even up for debate. Even a brief glance over this thread says it all...if we take into account ALL gamemaker games released (or even just the "hits" displayed in the Showcase), we can see that GMS favors 2D artstyles heavily. if we attempt to narrow the particular style of 2D artwork, however, it's very difficult.
in the end, i determined that neither group had a significantly larger amount of games in it than the other.
You and me gotta stick together TV! We don't use pixelart for our avatars.Pixel art is undoubtedly the main 2D art style used across the majority of GameMaker projects, it's not even up for debate. Even a brief glance over this thread says it all...
Haha, I don't use it in my games either...You and me gotta stick together TV! We don't use pixelart for our avatars.
Just the hand drawn stuff for pros like us:Haha, I don't use it in my games either...
1) unless i'm grossly misunderstanding the intent of this post...this is rude as and seriously uncalled for.Perhaps the respondents here don't know that there are other 2D art styles aside from pixel art It would certainly prove your point.
2) my avatar is ANSI characters, not pixel art. it doesn't matter too much but i thought i'd point that out because i like to spread awareness that it exists whenever i can.Pixel art is undoubtedly the main 2D art style used across the majority of GameMaker projects, it's not even up for debate. Even a brief glance over this thread says it all...
I was simply suggesting you were not maliciously "dodging the question", but rather completely oblivious to the context of @The Sentient's question and the discussion up to that point. Which you certainly were.1) unless i'm grossly misunderstanding the intent of this post...this is rude as **** and seriously uncalled for.
For sure they are very different pixel art direction... but still pixel art.....Death's Gambit looks nothing like Undertale and only 12 out of 29 games on the first page of the Gamemaker Showcase have "visible pixels", with pixel art becoming less and less common on further pages. where's the fire?
I can tell what game is made in unrealYes, but the point I was getting is that all games tend to look "[insert_engine]'y".
You can generally pick a GMS game a mile off.
You can generally pick a Unity game a mile off.
It's the unique looking games that tend to catch my eye.
The 12 GB download is a dead giveaway for Unreal 4.I can tell what game is made in unreal
Hammers only appreciate one thing:The art in Undertale is fantastic. But a lot of it is the kind of thing the logic hammers can't appreciate. If you have boring brain disease you miss out on most of the best things.
I think the art in Undertale is intentionally bad so you let your guard down; the game tries to subvert your expectations a lot (like the final boss attacking the game itself rather than the characters in it, for instance) and it gets much easier to do that if they're set low early on.Undertale's art may not be all that consistent, but at least the style gets the point across. I do agree that the art can look rather horrific at times but I feel Undertale keeps an impressive balance during the experience. You can cringe at a poorly drawn sprite yes, but something else is bound to make up for it. For example, I can not stand Frisk's sprite no matter what angle I'm looking from, but I can look past it with the gameplay and the music because they are more fully fleshed out. Plus I think the "bad" art is what inspires artists to make the art look "better" from their perspective, hence way I believe there is so much fan art based around the game. If something looks ugly, it's natural for an artist to make it look better or to draw it the way the creator had originally intended. At least, that's how I perceive it anyway.
Heheh. It's true. Most people here are fine, but I don't think I've ever seen an artist with any skill disparage pixel art.About the circlejerkers here that glorify HD art, there will Always be a pixel art game ****ting on your work...
Mine's from Chrono Trigger, unfortunately. Your point still stands, though. I do love good pixel art above all other styles for 2D games. =)Pixel art is undoubtedly the main 2D art style used across the majority of GameMaker projects, it's not even up for debate. Even a brief glance over this thread says it all...
Yeah. While pixelart encourages certain techniques and solutions over others you can't call it a style any more than you can oil-painting. Leonardo da Vinci, Salvador Dali, Edvard Munch... were they all painting in the same "style"? Hell no.Everyone in the thread seems to forget that there are so many different pixelart styles these days that we can hardly say that all pixelart games use the same style.
It also makes it completely impossible to tell apart decorations from interactive objects and generally strains your eyes... hopefully it looks better in motion...but I'm already aware of it. I'm just too lazy to fix it. Plus, the flaws make for a more comical look.
This has become an art style. I've seen this sort of "cluttered, bad texture mish mash" style in a few games. I've heard it refereed to as early CGI look. Some do it intentional and I see Twitchers and Youtubers go out of their way to play it.... because its designed to be non serious. There are others that go out of their way to play games that look like MS Paint.I admit I suck at art. Well, most of it is just laziness, like, you could tell me everything that is wrong with this image:
...but I'm already aware of it. I'm just too lazy to fix it. Plus, the flaws make for a more comical look.
I mean how serious can a game about candy corn man boobs be, anyway?
I think if you are a skilled artist, you can make pixel art and HD art that looks good.
If you aren't a skilled artist, you can't do either.
I can't do either, which is why I'm now working with a guy who makes a living with his art.
Try your best and learn just a little bit more every day. Learning to do art and game dev is like moving a mountain of sugar one spoonful at a time. It'll feel like you're not making any progress at first, but if you keep it up, you'll get there. Good luck!splix is my favorite pixel game. My dream is to become a game designer. At FreeGames66 portal I find a lot of interesting games. I really respect them. And I dream that someday I will also design games like splix. Can anyone give me some advice?
When done right, pixel art is beautiful to watch. And no-one is saying you can't mix styles. Shantee is a nice example:
Compare.
This:
With this:
What looks better? Personally, I prefer the pixel art version myself.