Kuro2427
Member
How would one go about making a transition in which the game becomes gradualy pixelated, as seen in the video below? (timestamped)
I'm thinking maybe you could incrementally decrease the application surface's resolution, but there's likely a more efficient way, right?
(sorry for the crappy formatting, I'm new to forums lol)
(sorry for the crappy formatting, I'm new to forums lol)