T
Tonydaderp
Guest
Hey guys, right now, I am making my new game called Nether. It is a metroidvania style game, but there is one problem. The player has a variable for gravity called _gravity. However, the value is set to 0.8 when it needs to (typical game maker gravity stuff). There is a view that follows the player. Don't worry, I know all about hbors and vbors and stuff XD. But since the gravity variable is a decimal, It may be the cause to the flicker view. Horizontal movement is fine, but when falling and jumping, the view gets flicker and distorts some pixels on the player sprite. Is this fixable by implementing something? If not, i'll just set the variable to a whole number. XD thx if u are reading this. XD