I am currently working on a game with an art style similar to The Legend Of Zelda: The Minish Cap. After creating player sprites in the same style, I noticed that in the actual game the graphics look less pixelated and much smoother. I have been looking around the Internet to find a filter or shader which could help me, but haven't found anything. As you can see in the image, Link is kind of blurred while the original sprite is not. Is there a way for me to create the same effect? Thanks for any help!