GML smooth jump physics like flappy bird

JJampion

Member
i have a create event

GML:
dead = 0;

faceing = 0;

flap_speed = 2;
a step event

GML:
if (image_angle > faceing)

{

image_angle -= flap_speed;

}

else if (image_angle < faceing)

{

image_angle += flap_speed;

}
a alarm event

GML:
faceing = -90;
and a globle left pressed event

GML:
if (gravity == 0)

{

gravity = 0.46;

}

if (dead == 0)

{

faceing = 20;

vspeed = -7.5;

image_speed = 0;

alarm[0] = 15;

}
i want smooth jump physics like the flappy bird from playcanvas what do i have to change
 
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