gdkid
Member
Hi guys
I've made a small game called "Core" on Android.
About gameplay, you control a small square running through endless circle, each time the square lands on a "pad" , it jumps to next circle. Try not to be pulled into the center of the screen and you're OK.
Gameplay :
Download here on Android : https://play.google.com/store/apps/details?id=com.strangepulse.core
However, it has a small problem with a gameplay which I can't figure out a way to solve.
When player lands on many pads for a short time, he jumps too fast that he gets out of the screen. Then he has to wait to see the square again, which affects the game feel.
I try to solve it my zooming camera away, so each time the player's distance to the center exceeds a value, the camera will zoom out. However, it happens suddenly (imagine the game turns small in a blink, then big again), doesn't feel good
Is there anyway to make the transition smoother ?
You can watch the gameplay and download it here
Thank you so much
I've made a small game called "Core" on Android.
About gameplay, you control a small square running through endless circle, each time the square lands on a "pad" , it jumps to next circle. Try not to be pulled into the center of the screen and you're OK.
Gameplay :
Download here on Android : https://play.google.com/store/apps/details?id=com.strangepulse.core
However, it has a small problem with a gameplay which I can't figure out a way to solve.
When player lands on many pads for a short time, he jumps too fast that he gets out of the screen. Then he has to wait to see the square again, which affects the game feel.
I try to solve it my zooming camera away, so each time the player's distance to the center exceeds a value, the camera will zoom out. However, it happens suddenly (imagine the game turns small in a blink, then big again), doesn't feel good
Is there anyway to make the transition smoother ?
You can watch the gameplay and download it here
Thank you so much