GML Smooth Camera in Pixel-art Games


hey, im making the view settings in the room editors, and assign it to an object view that graduately moves towards the player. Of course, half pixels dont exist, so the camera movement does not appear smooth. Is there any way i can make it smooth? I'm upscaling the view with PixelatedPope's tutorial: /watch?v=wv3R2Q536ZU&ab_channel=PixelatedPope . I am not familiar with application surfaces (if i have to use them) so i would be pleased if you could explain to me "what/how and why" works. Thanks in advance!