Kentae
Member
Hey! here I am again with another quick question ^^
In the standard SMF animate shader the max bone count is set to 32, is this like a hard max or can I have more bones than that by adjusting this number?
Rigs with more than 32 bones is not something I'll need a lot of but it could be usefull for the arms/weapon rig in the FPS I'm currently developing
In the standard SMF animate shader the max bone count is set to 32, is this like a hard max or can I have more bones than that by adjusting this number?
Rigs with more than 32 bones is not something I'll need a lot of but it could be usefull for the arms/weapon rig in the FPS I'm currently developing