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Windows Small framerate drop when using timelines?

I had never used timelines before so I don't actually know if it's from the last build or an older error.

Anyway, the timeline is just setting the value of a few variables as time passes. I assume the framerate drop is caused by the timeline because it happens exactly when a "moment" action is triggered. It happens only in a single moment, but the weirdest thing is that this single moment is different when the game is running in fullscreen mode from when the game is windowed. To be more specific, when the game is windowed the drop always happens in the moment "200", and when the game is fullscreen it always happens in the moment "1000".

It's a pretty small drop btw, and after that the game runs normally, but it's still bothering me a lot.
 

kburkhart84

Firehammer Games
It sounds to me like you are trying to over-optimize. Would you tell us the numbers? What FPS do you get normally and what FPS is it when it drops?
 
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