Cpaz
Member
In the most recent update, suddenly my game is running at roughly half the speed. This was not an issue before the most recent update.
The game speed is set to 30 as it has been.
So question becomes, has GMS2 had any changes that might impact performance?
I am using the VM windows runner. As I was the previous update.
EDIT:
As it turns out, deactivating an reactivating an object type within a region tanks the framerate now.
Can someone explain how this is slowing down now, but only improved performance last update???
The game speed is set to 30 as it has been.
So question becomes, has GMS2 had any changes that might impact performance?
I am using the VM windows runner. As I was the previous update.
EDIT:
As it turns out, deactivating an reactivating an object type within a region tanks the framerate now.
Can someone explain how this is slowing down now, but only improved performance last update???
Code:
if room=chap_1{
instance_deactivate_object(obj_solid);
instance_activate_region(obj_player.x-300,obj_player.y-300,600,600,true);
}
Last edited: