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Windows Slowdown with recent update?

Cpaz

Member
In the most recent update, suddenly my game is running at roughly half the speed. This was not an issue before the most recent update.
The game speed is set to 30 as it has been.
So question becomes, has GMS2 had any changes that might impact performance?

I am using the VM windows runner. As I was the previous update.

EDIT:
As it turns out, deactivating an reactivating an object type within a region tanks the framerate now.

Can someone explain how this is slowing down now, but only improved performance last update???
Code:
if room=chap_1{
    instance_deactivate_object(obj_solid);
    instance_activate_region(obj_player.x-300,obj_player.y-300,600,600,true);
}
 
Last edited:

rwkay

GameMaker Staff
GameMaker Dev.
Please file a bug - we did fix an issue where not all the instances were being considered which means that this function will take longer, if you file it as a bug we will look at the general performance in this area.

Russell
 

gnysek

Member
Great to hear! Looking forward to this release soon.
Sadly if they won't release some hotfix next week (for now it seems to be the only serious bug but it's not breaking games), this will be released in about month...
 
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