K
KDG
Guest
How (in GML) would you slow down audio at its current point, up until a certain point.
Scenario:
In my project, when an enemy gets too close to the player, time slows down, I want the music to slow down along with it, and speed back up after the player is a safe enough distance for time to not die, and speed up.
Scenario:
In my project, when an enemy gets too close to the player, time slows down, I want the music to slow down along with it, and speed back up after the player is a safe enough distance for time to not die, and speed up.