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Mac OSX Slow compiling because "reading config delta "

Discussion in 'GameMaker Studio 2 Community Tech Support' started by Tzsake, Nov 9, 2019.

  1. Tzsake

    Tzsake Member

    Joined:
    Nov 9, 2019
    Posts:
    5
    Hi,

    I tried to find answer to my problem with no success. When I start compiling my game all works smooth and fast before line of output below ->

    Reading config delta '/GAME/options/main/inherited/options_main.inherited.yy'

    Anybody know why this process takes so long and how to make it faster?

    I'm working with mac os and the latest upgrade of both Game maker studio 2 and runtime.

    Thanks in advance!
     
  2. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    4,661
    Do you have any AV or system protection software running that could be interfering with the compiling process and causing it to hang?

    Could you post the full output log?
     
  3. Tzsake

    Tzsake Member

    Joined:
    Nov 9, 2019
    Posts:
    5
    Hi!

    I don't have AV or system protection software running, so shouldn't be it.

    Compile output log:

    /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
    Release build
    Options: /Users/Jake/.config/GameMakerStudio2/Cache/GMS2CACHE/koysipeli__1C5B84B_63694398/PlatformOptions.json
    homedir : /Users/Jake
    remote_install_path : /Users/Jake/GameMakerStudio2/Mac/GMS2MAC/koysipeli_20191109_-_2
    Options: /Users/Jake/.config/GameMakerStudio2/Cache/GMS2CACHE/koysipeli__1C5B84B_63694398/ExtensionOptions.json
    PlatformOptions
    [Compile] Run asset compiler
    /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.374/bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="koysipeli 20191109 - 2" /td="/var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/Jake/.config/GameMakerStudio2/Cache/GMS2CACHE/koysipeli__1C5B84B_63694398" /zpuf="/Users/Jake/.config/GameMakerStudio2/my_name_726145" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.374/interpreted/" /nodnd /cfg="default" /o="/var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM" /sh=True /optionsini="/var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.374/BaseProject/BaseProject.yyp" "/Users/Jake/Dropbox/Pelit/koysipeli 20191109 - 2/koysipeli 201911
    09 - 2.yyp" /optionsini="/var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/options.ini" /bt=run /rt=vm
    Reading project file..../Users/Jake/Dropbox/Pelit/koysipeli 20191109 - 2
    Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.374/BaseProject
    Reading config delta '/Users/Jake/Dropbox/Pelit/koysipeli 20191109 - 2/options/main/inherited/options_main.inherited.yy'
    finished.
    Compile Constants...finished.
    Remove DnD...finished.
    Compile Scripts...finished.
    Compile Objects...finished.
    Compile Timelines...finished.
    Compile Triggers...finished.
    Compile Rooms...finished.
    Compile Extensions...finished.
    Global scripts...finished.
    finished.
    collapsing enums.
    Final Compile...finished.
    Saving IFF file... /var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/koysipeli 20191109 - 2.zip
    Writing Chunk... GEN8
    option_game_speed=30
    Writing Chunk... OPTN
    Writing Chunk... LANG
    Writing Chunk... EXTN
    Writing Chunk... SOND
    Writing Chunk... AGRP
    Writing Chunk... SPRT
    Writing Chunk... BGND
    Writing Chunk... PATH
    Writing Chunk... SCPT
    Writing Chunk... GLOB
    Writing Chunk... SHDR
    Writing Chunk... FONT
    Writing Chunk... TMLN
    Writing Chunk... OBJT
    Writing Chunk... ROOM
    Writing Chunk... DAFL
    Writing Chunk... EMBI
    Writing Chunk... TPAGE
    Texture Group - __YY__0s_rope_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__10s_hand_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__11s_hand1_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__12s_bridge_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__13spr_example_water_overlay_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__14spr_wp_visualization_noise_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__14spr_wp_visualization_noise_YYG_AUTO_GEN_TEX_GROUP_NAME_1
    Texture Group - __YY__15spr_wp_displacement_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__1s_ribbon_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__2s_rope1_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__3s_rope_hand_right_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__4s_monkey1_legs_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__5s_rope_hand_right_new_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__6s_rope_hand_left_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__7s_rope_hand_right_old_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__8s_rope_hand_left_old_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - __YY__9s_chain_YYG_AUTO_GEN_TEX_GROUP_NAME_0
    Texture Group - Default
    Writing Chunk... TGIN
    Writing Chunk... CODE
    Writing Chunk... VARI
    Writing Chunk... FUNC
    Writing Chunk... STRG
    Writing Chunk... TXTR
    0 Compressing texture... writing texture texture_0.png...
    1 Compressing texture... writing texture texture_1.png...
    2 Compressing texture... writing texture texture_2.png...
    3 Compressing texture... writing texture texture_3.png...
    4 Compressing texture... writing texture texture_4.png...
    5 Compressing texture... writing texture texture_5.png...
    6 Compressing texture... writing texture texture_6.png...
    7 Compressing texture... writing texture texture_7.png...
    8 Compressing texture... writing texture texture_8.png...
    9 Compressing texture... writing texture texture_9.png...
    10 Compressing texture... writing texture texture_10.png...
    11 Compressing texture... writing texture texture_11.png...
    12 Compressing texture... writing texture texture_12.png...
    13 Compressing texture... writing texture texture_13.png...
    14 Compressing texture... writing texture texture_14.png...
    15 Compressing texture... writing texture texture_15.png...
    16 Compressing texture... writing texture texture_16.png...
    17 Compressing texture... writing texture texture_17.png...
    18 Compressing texture... writing texture texture_18.png...
    19 Compressing texture... writing texture texture_19.png...
    20 Compressing texture... writing texture texture_20.png...
    21 Compressing texture... writing texture texture_21.png...
    22 Compressing texture... writing texture texture_22.png...
    23 Compressing texture... writing texture texture_23.png...
    Writing Chunk... AUDO
    Writing Chunk... SCPT
    Writing Chunk... DBGI
    Writing Chunk... INST
    Writing Chunk... LOCL
    Writing Chunk... STRG
    Writing Chunk... SCPT
    Writing Chunk... DBGI
    Writing Chunk... INST
    Writing Chunk... LOCL
    Writing Chunk... STRG
    Stats : GMA : Elapsed=4846.12
    Stats : GMA : sp=143,au=0,bk=0,pt=0,sc=173,sh=40,fo=1,tl=0,ob=114,ro=88,da=8,ex=2,ma=15727,fm=0x5200A29D7DFC27A4



    /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
    nname: /var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/koysipeli 20191109 - 2.zip
    destname: /var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/GameAssetsMac.zip
    IsMacConnected
    InstallRunnerOnMac
    /bin/bash -c "chmod u+x /var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/install_dmg.sh"


    /bin/bash DONE (0)
    Successfully extracted game.yydebug
    RunOnMac
    /bin/bash -c "cd ~ && mkdir -p \"/Users/Jake/GameMakerStudio2/Mac/GMS2MAC/koysipeli_20191109_-_2\""


    /bin/bash DONE (0)
    /bin/bash -c "cd ~ && echo Starting... >/var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/debug.log"


    /bin/bash DONE (0)
    -n -a "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.374/mac/YoYo Runner.app" --args -game "/var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/GameAssetsMac.zip" -debugoutput "/var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/debug.log" -output "/var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/debug.log"
    Igor complete.
    Starting...

    ***************************************
    * YoYo Games Mac Runner V0.1 *
    ***************************************
    CommandLine: -game /var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/GameAssetsMac.zip -debugoutput /var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/debug.log -output /var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/debug.log -game "/Users/Jake/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/game.ios" -debugoutput "/var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/debug.log" -output "/var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/debug.log"
    MemoryManager allocated: 289407
    Processing command line -game /var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/GameAssetsMac.zip -debugoutput /var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/debug.log -output /var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/debug.log -game "/Users/Jake/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/game.ios" -debugoutput "/var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/debug.log" -output "/var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/koysipeli_20191109_-_2_6482F3EE_VM/debug.log"
    Create Error Form

    ***************************************
    * YoYo Games Runner v1.0(374)[r32908] *
    ***************************************
    RunnerLoadGame: /Users/Jake/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/game.ios
    #########################################################################
    ####!!!!$$$$$$ pwd - /Users/Jake/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/
    #########################################################################
    RunnerLoadGame() - /Users/Jake/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/game.ios
    YYG Game launching. Game file: /Users/Jake/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/game.ios
    Checking if INIFile exists at /Users/Jake/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/options.ini
    INIFile /Users/Jake/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/options.ini Exists, loading....
    Process Chunk: SCPT 4496
    Process Chunk: DBGI 196104
    Process Chunk: INST 104
    Process Chunk: LOCL 21784
    Process Chunk: STRG 926414
    Reading File /Users/Jake/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/game.ios
    Loaded File /Users/Jake/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/game.ios(14931980)
    IFF wad found
    Get Resolution
    Get Header Information
    InitGMLFunctions
    HighScore..filename is /Users/Jake/Library/Application Support/com.yoyogames.macyoyorunner/hiscore.dat
    Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..Attempting to set gamepadcount to 4
    libYoYoGamepad.dylib found at path /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.374/mac/YoYo Runner.app/Contents/MacOS/../Frameworks/libYoYoGamepad.dylib
    Buffers..Networking..Shaders..InitPushFunctions...YoYo..filename is /Users/Jake/Library/Application Support/com.yoyogames.macyoyorunner/playerachievementcache.dat
    Fini
    Code_Load()
    VARI_Load()
    got 778 global variables
    got 778 instance variables
    got 96 local variables
    ID_STRG
    Create Window
    Create Error Form
    Init Graphics
    GR_D3D_Init()
    OpenGL: version string 2.1 INTEL-14.0.69
    OpenGL: vendor string Intel Inc.
    OpenGL GLSL: version string 1.20
    Extensions:
    GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_v
    ertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_E
    XT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
    Anisotropic filtering supported, max aniso 16
    Texture #1 16,16
    Texture #2 16,16
    Texture #1 16,16
    Texture #2 16,16
    finished(2)!!
    Texture #1 1,1
    Texture #2 1,1
    finished(2)!!
    Background_InitTextures()
    Sprite_InitTextures()
    IO Init
    Process Messages
    Splash!
    Start Frame
    Part Create Textures
    Debug Init Remote Interface
    VM Init
    Create Score Form
    Create Load Form
    Do The Work
    LoadGameData()
    initialise everything!
    Process Chunk: GEN8 560
    Process Chunk: OPTN 88
    Process Chunk: LANG 24
    Process Chunk: EXTN 8
    Process Chunk: SOND 8
    Audio_Load()
    Process Chunk: AGRP 24
    AudioGroup_Load()
    Process Chunk: SPRT 743864
    Process Chunk: BGND 8
    Process Chunk: PATH 8
    Process Chunk: SCPT 2088
    Process Chunk: GLOB 24
    Process Chunk: SHDR 4328
    Process Chunk: FONT 2472
    Process Chunk: TMLN 8
    Process Chunk: OBJT 52264
    Collision Event time(microsecs)=108
    Process Chunk: ROOM 950440
    Process Chunk: DAFL 8
    Process Chunk: EMBI 8
    Process Chunk: TPAG 11704
    Process Chunk: TGIN 1544
    Process Chunk: CODE 316792
    Process Chunk: VARI 54472
    Process Chunk: FUNC 23208
    Process Chunk: STRG 403784
    Process Chunk: TXTR 12364024
    Process Chunk: AUDO 4
    Audio_WAVs()
    PrepareGame()
    Extension_Prepare()
    Code_Constant_Prepare()
    Script_Prepare()
    TimeLine_Prepare()
    Object_Prepare()
    Preparing 114 objects:
    Room_Prepare()
    Sound_Prepare()
    InitGraphics()
    Finished PrepareGame()
    Run_Start
    Total memory used = 44262009(0x02a36279) bytes
    **********************************.
    Entering main loop.
    **********************************.
    Texture #3 1024,1024
    Event = audio_system_status
    Pad = undefined
    Event = audio_system_status
    Pad = undefined
    Event = gamepad discovered
    Pad = 0
    Event = gamepad discovered
    Pad = 0
    Texture #3 2048,2048
    Texture #3 256,256
    Texture #3 1024,512
    Texture #3 32,8
    Texture #3 32,8
    Texture #3 32,8
    Texture #3 32,8
    Texture #3 32,8
    Attempting to set gamepadcount to 0
    Not shutting down steam as it is not initialised
    Igor complete.

    elapsed time 00:00:45.5251260s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.374/bin/Igor.exe -j=8 -options="/var/folders/k9/fhp5ns0x4r5cf01kjrt552640000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run started at 11/09/2019 21:29:30
    SUCCESS: Run Program Complete
     
    Last edited: Nov 9, 2019
  4. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    4,661
    For future reference, with output that long it's usually best to wrap it in spoiler tags (and code in code tags).

    From your log I see "Reading config delta '/Users/Jake/Dropbox/Pelit/koysipeli 20191109 - 2/options/main/inherited/options_main.inherited.yy'"

    Is the project being loaded into GMS2 and run from your Dropbox folder?

    If so - DO NOT do this.
    You risk losing your work and/or your project becoming corrupted due to the way Dropbox locks and syncs files causing issues with GMS2.
    Work from your local hard drive and then backup onto Dropbox when you have finished - but even better would be to start using proper Source Control.

    Copy the project from your Dropbox folder to a local hard drive, load that into GMS2, clean the cache (broom icon) and try recompiling and see if the delay improves.
     
  5. Tzsake

    Tzsake Member

    Joined:
    Nov 9, 2019
    Posts:
    5

    Thank you for your comments, I had no idea dropbox could do that. Source Control has been under my agenda, should put some effort into learning to use it...

    Also sorry for not using spoiler tags, will do from now on!

    I also did what you asked and it really actually helped a bit, got my compiling time from 50 seconds to 40 seconds. From that "Reading config delta" - action takes around 20 seconds. Any way to optimize this..?

    Thanks!
     
  6. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

    Joined:
    Apr 13, 2016
    Posts:
    6,984
    Looking at the amount of texture pages you have I can assume the project is pretty big? It may just be that this is the time that GMS2 needs to parse and compile that part of the project. If it takes 20secs on that file when you test or compile a smaller project, then it might be worthwhile filing a bug though.
     
  7. Tzsake

    Tzsake Member

    Joined:
    Nov 9, 2019
    Posts:
    5
    Game is fairly big, yes, but most of the graphics and audio haven't been implemented yet, that's why I'm a bit concerned of my compile time at the moment. I will look for best practises for optimizing compile time. Thank you for help!
     
  8. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    4,661
    Does it still hang on that section with a fresh empty project?
    How about a smaller project than your current one?

    Is there a correlation between the time taken and project size?
     
  9. Tzsake

    Tzsake Member

    Joined:
    Nov 9, 2019
    Posts:
    5
    i checked few older versions of the game and yes, there is certain correlation with project size and compile time. I guess the amount of assets in the game simply takes more time to compile.
     

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