BlackCoatDalov
Member
Hey all!
I've been working on a little game called Slayer's, Inc. for about a month now and wanted some feedback from other players! Slayer's, Inc. is a roguelite twin-stick shooter about killing demons, grabbing items, and the true meaning of life. love, and happiness (note: some of these may not actually be in the game). Featuring five unique characters, over 60 items, and (for now) three areas to tear through, each run is bound to shake things up!
Here's a trailer:
(note: the game looks nicer and runs at 60 fps, I couldn't find reliable video editing software)
And a demo link:
Download Here!
As for feedback, I would really appreciate a couple of specific things:
Thank you all, and stay safe out there, Slayers!
I've been working on a little game called Slayer's, Inc. for about a month now and wanted some feedback from other players! Slayer's, Inc. is a roguelite twin-stick shooter about killing demons, grabbing items, and the true meaning of life. love, and happiness (note: some of these may not actually be in the game). Featuring five unique characters, over 60 items, and (for now) three areas to tear through, each run is bound to shake things up!
Here's a trailer:
And a demo link:
Download Here!
As for feedback, I would really appreciate a couple of specific things:
- Would you pay $10 or $15 (or regional equivalent) for this game, if it had at least 2 more areas and bosses, 11+ more items (bringing the total count up to 72+), and other QoL enhancements/fun stuff (i.e. stat tracking, lore archives, etc.)?
- Is this a workable art style? I'm a programmer, not an artist, and I did the best I could, but I need to know how the art style looks and if hiring an artist wouldn't be a bad idea.
- Along with the other usual questions, i.e. is it too difficult/easy/just right, is it fair, too much/too little variety, etc.
Thank you all, and stay safe out there, Slayers!