SketchLvl A new way to build 3D levels in Game Maker using 2D drawings. Created by Sawyer Dargiewicz. Introduction SketchLvl is a new type of 3D modeling software that allows you to build 3D levels for you to use in your games and programs. This is done by drawing "floor plans". After converting them into a digital image, they can be brought into full 3D! SketchLvl is actually an editor, too. After your digital drawings are loaded into SketchLvl, there are various tools you may use to edit what you've imported. This user manual (includedin download) will cover all functions of the program. It was built entirely in game maker. It uses an execute_shell dll to open explorer.exe to the folder where your project is. Features: Export to common model formats such as wavefront object (.obj) and D3D (.d3d). Construct 3D models from scanned images and combine them where applicable. Provide automatic texture mapping for all models by using the physical co-ordinates of the vertices. Automatically calculate lighting for all faces, using facet shading for each type of face (wall, ceiling, etc.) and Gouraud shading for connected faces of the same type. Fine tuning of the vertices after scanning. User friendly GUI to view the current model and modify all of its properties. User Manual: Included in the .zip is an extensive user manual. PLEASE be sure to read it! Images: Links You can download the .zip which contains the application and the user manual Full application and user manual: http://host-a.net/u/sdargiewicz/SketchLvl.zip Just the user manual: http://host-a.net/u/sdargiewicz/User_Manual.docx If the application doesn't start (for whatever reason, there's no real reason it shouldn't) you can try this version. It's built with the regular Windows export instead of the YYC version. http://host-a.net/u/sdargiewicz/SketchLvl_NonYYC.zip Known Bugs None yet. Yay! Known Limitations GM makes file system management a pain. It works, but it's less than ideal. This program does NOT work well for terrain. It works great for platforms, corridors, single rooms, and objects that benefit from the realistic curvature of a drawn 2D line (like a boardwalk).