I've been working on a small game for a few weeks now, but I've come across a big problem; the size limitations. My player-character is a hand drawn sprite, therefore the size is a lot bigger than a pixel game would be. My player is 132 x 170 px (which is even smaller than I intended to). I'm creating a maze like level, so corresponding with the size I ended up making the level about 8200 x 5400 px. The view is 1920 x 1080 px, because I thought that in order to get a good quality view I need to make it as big as most screens who are being used. The problem came when I tried adding backgrounds and foregrounds because the size limitations scale it back and then stretch it out again. .. also they flip a little bit and after a while Game Maker starts being angry over not having enough memory. Which I get. I just didn't think that my idea would call for rocket-science and I don't know how to fix it. I want to make an animated background, so slicing it up would make other things difficult.. I work with drag and drop, but I can be flexible (as long as I don't have to do everything with code after this). Does anyone have any tips? Is there a guide about hand drawn sprites and how it works with sizes, resolutions and sprite quality that I don't know about? https://www.instagram.com/p/B3olRdYFIJJ/?utm_source=ig_web_copy_link Thanks!