J
juancarlos
Guest
We are designing a 2D flying game (side perspective) with rather realistic physics. Question: How can I make the airplane glide and fly like a real plane?
For example, how can I generate a lift force to make the plane float? It would be nice if the lift force depended on the speed of the plane. In other words: when the speed is lost, airplane starts falling. And when the plane has enough speed, it glides in the air. Or is there any way to get around this so that plane at least looks that it glides like a real plane?
Thank you already
For example, how can I generate a lift force to make the plane float? It would be nice if the lift force depended on the speed of the plane. In other words: when the speed is lost, airplane starts falling. And when the plane has enough speed, it glides in the air. Or is there any way to get around this so that plane at least looks that it glides like a real plane?
Thank you already