A
Ayziak
Guest
So I've been making a pretty simple game, but on some devices, it lags from 60fps to around 45. I'm not new to Gamemaker lag, I've worked with delta_time before, but I'd rather try to find the core problem here, instead of hiding it.
Each room is 10000px square, with <100 objects, half of which have no code and are simply decoration.
What I find odd is that fps_real is in the hundreds., while fps is still 0.5x - 0.9x the room speed of 60.
This game was imported from 1.4, where on every device I tried it on it ran smoothly.
Any ideas?
Each room is 10000px square, with <100 objects, half of which have no code and are simply decoration.
What I find odd is that fps_real is in the hundreds., while fps is still 0.5x - 0.9x the room speed of 60.
This game was imported from 1.4, where on every device I tried it on it ran smoothly.
Any ideas?