I feel like this should be easy but i cant get it to work. Just want this object to be on top layer of depths unless player meets then i want the depth to change to below the player.
GML:
//Create Event
OriginalDepth = -10002;
ChangeDepth = oParPlayer.depth+1;
change = place_meeting(x,y,oParPlayer);
GML:
//step event
if change
{depth = ChangeDepth}
else
{depth = OriginalDepth}