D
Dengar
Guest
This is a test of a battle system im working on and id like some opinions on it.
download: http://www.mediafire.com/download/zkahpb6zy6g3ymv/dengar_battle_test_v1.exe
im trying to make a simple battle engine with just a dash of strategy, probably gonna be a monster battling game of somesort. but the idea is you and the opponent have the same choices to make so the only way to beat them is through smarter choices(and ofcourse being stronger helps).
during combat you must choose to either attack,defend, or charge. at the same time the opponent choses and the result is revealed.
when you start a new battle, your type and your opponents type will be randomly selected.
Keys:
space starts battle
alt ends battle
mouse_click combat buttons
combat options:
* Attack-- - attacking cost 1 energy.
*Defend-- - blocks a certain amount of dmg.
*Charge-- - this gains you 1 energy so you can attack.
player types:
attacker --- does twice his normal damage when attacking.
defender --- blocks twice the normal amount of damage when defending.
charger --- gains twice the normal amount of energy when charging.
normal --- you gain no bonuses.
this is only the bare combat engine, but it is complete. so please overlook the funny colors
let me know what you think, is it too simple and boring, does it have a strategic feel, would you enjoy this as the battling system on a game? ofcourse graphics will be used, so don't bash on the looks, just the way it plays. looking for all input thanks
download: http://www.mediafire.com/download/zkahpb6zy6g3ymv/dengar_battle_test_v1.exe
im trying to make a simple battle engine with just a dash of strategy, probably gonna be a monster battling game of somesort. but the idea is you and the opponent have the same choices to make so the only way to beat them is through smarter choices(and ofcourse being stronger helps).
during combat you must choose to either attack,defend, or charge. at the same time the opponent choses and the result is revealed.
when you start a new battle, your type and your opponents type will be randomly selected.
Keys:
space starts battle
alt ends battle
mouse_click combat buttons
combat options:
* Attack-- - attacking cost 1 energy.
*Defend-- - blocks a certain amount of dmg.
*Charge-- - this gains you 1 energy so you can attack.
player types:
attacker --- does twice his normal damage when attacking.
defender --- blocks twice the normal amount of damage when defending.
charger --- gains twice the normal amount of energy when charging.
normal --- you gain no bonuses.
this is only the bare combat engine, but it is complete. so please overlook the funny colors
let me know what you think, is it too simple and boring, does it have a strategic feel, would you enjoy this as the battling system on a game? ofcourse graphics will be used, so don't bash on the looks, just the way it plays. looking for all input thanks
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