Simple Background Gradient Render (No graphics required!) GM Version: 2.X Target Platform: ALL Summary: Immediately and with minimal effort make your games and prototypes looks better and more polished. I've seen so many GMS games that are using gray or flat black backgrounds. This is an immediate style improvement and extremely low compute cost and effort. Tutorial: Create an object called obj_render_background Create a Draw event Use the following code: Code: /// @description Background gradient // Available "built-in" colors: // c_aqua, c_black, c_blue, c_dkgray, c_fuchsia, c_gray, c_green, c_lime, c_ltgray, // c_maroon, c_navy, c_olive, c_purple, c_red, c_silver, c_teal, c_white, c_yellow // Square gradient colors top_left_color = c_ltgray; bottom_left_color = c_ltgray; top_right_color = $FFEFD5; bottom_right_color = $FFEFD5; // Rounded gradient colors inner_color = $FFEFD5; // Hex RGB example outer_color = c_ltgray; // Good reference for common hex color values (just use $ instead of #) // https://www.rapidtables.com/web/css/css-color.html // Just uncomment and comment the other one to switch // between left to right gradient vs radial gradient. // I'm sure you could also look up GMS2's other draw functions // and come up with some creative combinations! // Square gradient (left to right) //draw_rectangle_color(0,0,room_width,room_height,top_left_color,top_right_color,bottom_right_color,bottom_left_color,0); // Rounded gradient (just uncomment and comment the square one) draw_circle_color(room_width/2, room_height/2, room_width, inner_color, outer_color, 0); 4. In the Room Editor, create a new instance layer just above the "Background" layer but below all your other Instance layers. Call it Background_Render 5. Drag the obj_render_background on to the Background_Render layer. 6. Enjoy!