Yong
Member
Hello everyone, I'm currently making a game titled Sigil of the Magi. It combines roguelike deck-building with turn-based tactics combat.
The deckbuilding aspect is obviously inspired by Slay the Spire while the turn-based tactics side has a multitude of influences from years of playing tactics games, from the old-school (Fire Emblem, Tactics Ogre) to the more recent (Into the Breach, Banner Saga)
Out on Steam early access: https://store.steampowered.com/app/1781960/Sigil_of_the_Magi/
You control a party of three champions and traverse through procedurally generated maps, encountering battles and events along the way. Every encounter offers an opportunity to build up your deck of cards - which are essentially skills unique to each champion. Every champion has their own unique pool of cards and can only play a card that is theirs. By working together a party can pull off powerful combos that would not have been possible to achieve with just one champion.
There is also a card storage system during battle. Storing your cards on the card rack reserves them for use on future turns. I intend for this as a way to mitigate bad RNG when you're dealt a terrible hand. Plan ahead to weasel out of tricky situations.
The game is very much still under development so everything you see is potentially subject to change. Try out the demo on Steam and wishlist it if you like what you see
You can also find me on -
Discord
Twitter
Instagram
The deckbuilding aspect is obviously inspired by Slay the Spire while the turn-based tactics side has a multitude of influences from years of playing tactics games, from the old-school (Fire Emblem, Tactics Ogre) to the more recent (Into the Breach, Banner Saga)
Out on Steam early access: https://store.steampowered.com/app/1781960/Sigil_of_the_Magi/
There is also a card storage system during battle. Storing your cards on the card rack reserves them for use on future turns. I intend for this as a way to mitigate bad RNG when you're dealt a terrible hand. Plan ahead to weasel out of tricky situations.
The game is very much still under development so everything you see is potentially subject to change. Try out the demo on Steam and wishlist it if you like what you see
You can also find me on -
Discord
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