C
Campana
Guest
This is an archaeology game where the player is presented with a grid of 64x64 objects. Destroying one of these objects reveals the object beneath it.
Ideally each grid will be stacked approximately 5 objects deep. However, this quickly becomes unmanageable as there is no 'layer' function for objects. Is there a way to show/hide objects according to depth when creating rooms?
Or, failing that, can I set up multiple tile layers in a room where each tile layer has a series of objects assigned to it?
I'm currently using the free version of GameMaker.
Ideally each grid will be stacked approximately 5 objects deep. However, this quickly becomes unmanageable as there is no 'layer' function for objects. Is there a way to show/hide objects according to depth when creating rooms?
Or, failing that, can I set up multiple tile layers in a room where each tile layer has a series of objects assigned to it?
I'm currently using the free version of GameMaker.